

That clearly kept you and I from starting a game company, because it would soak up most of our money just buying the dev kits." way back in the day, third-party publishers paid thousands of dollars for console dev kits. Then, his answer: "I cannot update on that front right now, but I think the idea that you're talking about is a perfect example of. "That's a good idea, right there! That's a good idea!" Spencer laughs. "So, this idea that the Xbox One would eventually become a dev kit, that every Xbox One." You're gonna get kicked from over here!" he jokes, gesturing to the PR managers flanking him. Spencer leans back in his seat and laughs. "This is kind of a niche question, but I remember in the early days of the Xbox One, there was talk." "You mentioned making development on Xbox One as easy as possible," I say. Eventually, our one-on-one discussion leads us to game creation on Xbox One, and the various ways Microsoft strives to remove road blocks for developers. I'm sitting across from Xbox head Phil Spencer, who has spent a large portion of his day fielding questions from journalists. It's eight hours into the Xbox Spring Showcase, a day-long Microsoft event in San Francisco.
